Is The Sims Social "Exploitationware"?
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And if it is... so what?
Game designer and philosopher Ian Bogost is probably most famous for having created Cow Clicker, a Facebook game which was a critique of Facebook games. In Cow Clicker, you click a cow. Six hours later, you can click it again. And… that's all. Cow Clicker was a commentary on the ultimate nature of Facebook games, which is to use Skinnerian training techniques to essentially enslave Facebook users. You get hooked on clicking on things, and you fork over money in order to click on more (or better) things, and Bogost's contention is that the only ones who win are Facebook and Zynga (or in the case of The Sims Social, Playfish).
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